Star Wars Armada: CR 90 Corellian Corvette

Star Wars Armada: CR 90 Corellian Corvette
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Our Price:  £23.99(Inc. 20% VAT)

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No stock, item now discontinued

  (1 Review)

Model:  FFGSWM03
Faction:  Rebel Alliance
Wave:  Wave 1

  Customer Reviews 

The first starship to appear in the classic Star Wars trilogy, the CR90 Corellian corvette is a small capital ship of roughly 150 meters that featured prominently in the Rebellion, largely due to its versatility. Often referred to as “blockade runners,” CR90 corvettes can be outfitted to slip through Imperial blockades, haul cargo, serve as trooper carriers, or engage Imperial ships in battle.

You can add one of these versatile starships to your Rebel fleet for Star Wars: Armada with the CR90 Corellian Corvette Expansion Pack. The expansion comes with one pre-painted miniature CR90 corvette, one command dial, all requisite tokens, and ship cards for both the CR90a and CR90b configurations. Additionally, eight upgrades allow you to equip your corvette for battle, including the commander card, Mon Mothma, and the Tantive IV title card.

The miniature CR90 Corellian corvette found in the CR90 Corellian Corvette Expansion Pack is identical to that found in the game’s Core Set. Still, the expansion is well worth the consideration of anyone looking to field more than one corvette in battle.

First of all, most ambitious Rebel commanders are likely to want their fleets to count a good number of corvettes. Certainly, it’s possible to bring more than one to battle. The CR90 Corvette A weighs in at just forty-four of your three-hundred fleet points, and the CR90 Corvette B costs you a mere thirty-nine fleet points. For those points, though, both ships offer you three-dice attacks from your primary, forward-facing weapons; four hull; and a total of seven shields.

However, the expansion’s benefits extend far beyond the additional miniature you’ll find within it. As with the Imperial starship expansions, each Rebel starship expansion pack introduces a number of upgrade cards, several of which are unique to the expansion.

For example, the CR90 Corellian Corvette Expansion Pack allows you to recruit Mon Mothma as your commander should you prefer her to the Core Set’s General Dodonna. It also comes with the valiant Raymus Antilles and two different titles, meaning that you can fly the iconic Tantive IV or daring Jaina’s Light alongside the Core Set’s Dodonna’s Pride.

As the lightest and most agile ship within the Rebel fleet, the CR90 corvette offers a great deal of tactical flexibility not available to your other ships, and the expansion capitalises upon this flexibility. Not only does the expansion’s Raymus Antilles allow your corvette to double up on the effects of any command it chooses, gaining a token even as it executes the command from the dial, but a number of other cards allow you to exploit the different upgrades available to the CR90 Corvette A and CR90 Corvette B.

Where the CR90 Corvette B features an ion cannons upgrade, the CR90 Corvette A instead features the turbolaser upgrade.

The way Armada allows you to upgrade and customize your ships ensures that you’ll have tremendous control over the way they fit into your overall strategy, and the CR90 Corellian Corvette Expansion Pack greatly increases the number of roles your corvettes can play within your Rebel fleet.

This is not a complete game experience. A copy of the Star Wars: Armada Core Set is required to play.


Average Rating (1 Review):  
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Blockade Runner
03 October 2019  | 

This pack is a great first pickup after the core pack for a Rebel commander as it provides title cards and upgrade cards that will really enhance your fleet. Great value for money.

You gain access to the commander Mon Mothma who enables your fast ships like the CR90 and MC30 to stay alive longer in medium range.

The Raymus Antilles upgrade card is one of the best Officer cards you can get. Allowing one of your ships to perform a command and a token each turn.

Leading shots is one of the best Ion Cannon upgrades that will be loved by large ships to ensure they hit hard and ECM will keep your ships alive longer.

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